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Kyton Fighter 4

This charming but deadly chain devil serves her master as a bodyguard and companion.

Kyton Fighter 4 CR 10

XP 9,600
Kyton fighter 4
LE Medium outsider (evil, extraplanar, kyton, lawful)
Init +8; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 27, touch 17, flat-footed 22 (+4 armor, +2 deflection, +4 Dex, +1 dodge, +4 natural, +2 shield)
hp 130 (12 HD; 8d10+4d10+64); regeneration 2 (good weapons and spells, silver weapons)
Fort +15, Ref +11, Will +7 (+1 vs. fear)
Defensive Abilities bravery +1; DR 5/silver or good; Immune cold; SR 17

OFFENSE

Speed 30 ft.
Melee 4 chains +18 (2d4+7/19-20)
Space 5 ft; Reach 5 ft. (10 ft. with chains)
Special Attacks dancing chains, unnerving gaze

TACTICS

During Combat Asyra seeks out opponents who wear lockets or amulets, or anybody with chains around their necks. She then closes within 20 feet and uses her dancing chains ability to cause the chains to enlarge and grow spikes, strangling her victims with their own baubles. In melee combat, she grows the tiny chain adorning her wrist to full size and attacks. Anyone drawing aside her shawl is subjected to her unnerving gaze ability.
Morale Asyra knows that if killed or banished she merely returns to her home realm. She fears nothing.

STATISTICS

Str 20, Dex 19, Con 20, Int 9, Wis 12, Cha 14
Base Atk +12; CMB +17; CMD 34
Feats Ability Focus (unnerving gaze), Dodge, Improved Critical (chain), Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Focus (chain), Weapon Specialization (chain)
Skills Acrobatics +17, Climb +18, Escape Artist +15, Intimidate +15, Perception +14
Languages Common, Infernal
SQ armor training 1, chain armor
Gear belt of mighty constitution +2, ring of protection +2, ring of force shield

SPECIAL ABILITIES

Chain Armor (Ex)

The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency.

Dancing Chains (Su)

A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature’s possession, the creature can attempt a DC 16 Will save to break the kyton’s power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature’s possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based.

Unnerving Gaze (Su)

Range 30 ft., Will DC 18 negates. A kyton can make its face resemble one of an opponent’s departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based and includes a +2 feat bonus.

Section 15: Copyright Notice

Pathfinder 10: A History of Ashes

Pathfinder 10: A History of Ashes. Copyright 2008, Paizo Publishing LLC. Author: Michael Kortes