Home >Bestiary >Unique Monsters >CR 1 >

Goblin Ghoul (Dread Ghoul)

Goblin Ghoul CR 1 (XP 400)

Dread ghoul goblin ranger 1
CE Small undead (augmented humanoid [goblin])
Init +5; Senses darkvision 60 ft., scent; Perception +7

DEFENSE

AC 22, touch 17, flat-footed 16 (+3 armor, +6 Dex, +2 natural, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +8, Will +3
Defensive Abilities +2 channel resistance; Immune undead traits

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +4 (1d4+3 plus paralysis), 2 claws +4 (1d3+3 plus paralysis)
Special Attacks command ghouls, create spawn, favored enemy (animals +2), paralysis (1d4+1 rounds, DC 11)

STATISTICS

Str 14, Dex 23, Con —, Int 10, Wis 16, Cha 12
Base Atk +1; CMB +2; CMD 18
Feats Mounted Combat
Skills Climb +10, Handle Animal +5, Perception +7, Ride +14, Stealth +14, Survival +15, Swim +6
Languages Common, Goblin
SQ track +1, wild empathy
Gear studded leather

SPECIAL ABILITIES

Command Ghouls (Su)

A dread ghoul goblin can automatically command all normal ghouls within 30 feet as a free action. Normal ghouls never attack a dread ghoul unless compelled.

Create Spawn (Su)

Any creature that is killed by a dread ghoul goblin and lies undisturbed until the next midnight rises as a dread ghoul at that time. The new dread ghoul is not under the control of its creator. A protection from evil or gentle repose spell cast on the corpse prevents this.

Section 15: Copyright Notice

Pathfinder 2: The Skinsaw Murders. Copyright 2007, Paizo Publishing LLC. Author: Richard Pett.