Elite Kobold CR 1
Speed 30 ft.
Melee mwk longsword +6 (1d6/19–20)
Ranged shortbow +6 (1d4/×3)
During Combat Elite warriors are better equipped and trained than their ordinary counterparts. Even when outnumbered, they hold their ground, shooting at foes with poisoned arrows and falling back to cover if attacked. They use stealth to sneak behind or outflank foes, and only engage in melee if they have no other choice.
Morale If reduced to fewer than 10 hit points, they order any remaining kobolds to hold the line while they retreat to safety to drink healing potions. They fight to the death only if cornered, or if they know their boss is watching.
Str 10, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Base Atk +4; CMB +3; CMD 15
Feats Improved Initiative, Lightning Reflexes
Skills Craft (trapmaking) +9, Perception +5, Profession (miner) +1, Stealth +12
Combat Gear potion of cure light wounds (2), Medium spider venom (3 doses); Other Gear masterwork studded leather armor, masterwork longsword, shortbow with 20 arrows, pouch of 3d6 gp
Pathfinder Campaign Setting: Dungeons of Golarion. © 2011, Paizo Publishing, LLC. Authors: Jason Bulmahn, Matthew Goodall, Brandon Hodge, Anthony Pryor, and Mike Shel.