Terran Enforcer (CR 9)

Terran Enforcer CR 9

XP 6,400
Oread slayer (bounty hunter) 10
LN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +17


AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 79 (10d10+20)
Fort +9, Ref +11, Will +5; Resist acid 5


Speed 20 ft.
Melee +1 earth breaker +18/+13 (2d6+10/×3) or net +17 (entangle)
Ranged sling +17 (1d4+8) or net +16 touch (entangle)
Special Attacks incapacitate (DC 17), sneak attack +3d6 (6d6+6 when dealing nonlethal), studied target +3 (3rd, swift action) Oread Spell-Like Abilities (CL 10th; concentration +8)



Before Combat The slayer studies the target and casts magic stone on their sling bullets.

During Combat Should the slayer act before their target, they strike with their earth breaker, using incapacitate, Bludgeoner, and Sap Master to deal a significant amount of damage and knock the enemy out. During subsequent rounds, the slayer works to get into flanking position with allies to land a sneak attack on their studied target. Whenever the target looks wounded, the slayer will use the net to entangle their foe, hoping to capture the target alive. Any fleeing targets get hit with sling bullets.

Base Statistics Without magic stone and studied target, the slayer has base statistics: Melee +1 earth breaker +15/+10 (2d6+7/×3) or net +14/+9 (entangle); Ranged sling +13 (1d4+4) or net +13 touch (entangle); CMB +14; Skills Knowledge (dungeoneering) +15, Perception +14, Stealth +19, Survival +14.


Str 18, Dex 16, Con 12, Int 14, Wis 12, Cha 6
Base Atk +10; CMB +17; CMD 27
Feats Bludgeoner, Improved Initiative, Sap Adept, Sap Master, Stealthy
Skills Acrobatics +15, Climb +16, Escape Artist +16, Heal +14, Knowledge (dungeoneering) +18, Perception +17, Stealth +22, Survival +17
Languages Auran, Common, Dwarven, Terran
SQ dirty trick, slayer talents (fast stealth, surprise attacks), stalker, submission hold, track +5
Gear sandals of quick reaction, +1 chain shirt, +1 earth breaker, net (2), sling with bullets (10), belt of incredible dexterity +2, cloak of resistance +1, 120 gp.


The terran enforcer always strives to bring their quarry back alive—especially since reviving targets they kill eats into their pay.

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