Sleepless Detective (Human Alchemist 5/Sleepless Detective 5)

Sleepless Detective CR 9

XP 6,400
Human Alchemist 5/Sleepless Detective 5
N Medium humanoid (human)
Init +1; Senses Perception +23


AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 53 (10d8+5)
Fort +6, Ref +9, Will +9; +4 vs. poison


Speed 30 ft.
Melee mwk dagger +7/+2 (1d4/19–20)
Ranged bomb +8 (3d6+4 fire) or dagger +7 (1d4/19–20)
Special Attacks bomb 9/day (3d6+4 fire, DC 16), sneak attack +2d6
Spell-Like Abilities (CL 5th)

Alchemist Extracts Prepared (CL 5th)


Str 10, Dex 13, Con 8, Int 19, Wis 14, Cha 12
Base Atk +6; CMB +6; CMD 17
Feats Alertness, Brew Potion, Deft Hands, Extra Discovery, Iron Will, Persuasive, Throw Anything, Toughness
Skills Bluff +5, Climb +0, Craft (alchemy) +17, Diplomacy +18 (+22 to gather information), Disable Device +17, Disguise +10, Heal +10, Intimidate +8, Knowledge (arcana) +10, Knowledge (local) +17, Knowledge (nature) +10, Perception +23, Sense Motive +23, Sleight of Hand +10, Spellcraft +11, Swim +4
Languages Common, Skald, +2 additional
SQ alchemy (alchemy crafting +5, identify potions), canny sleuth, discoveries (extend potion 4/day, precise bombs [4 squares], tanglefoot bomb), eye for detail, follow clues, forensic thaumaturgy*, mutagen (+4/–2, +2 natural, 50 minutes), poison use, swift alchemy
Combat Gear dust of appearance, elixir of truth, feather token (bird), potion of jump, potion of see invisibility, potion of spider climb, wand of owl’s wisdom (8 charges), acid (3), smokesticks (2), sunrods (2), tanglefoot bag, tindertwigs (5); Other Gear +1 chain shirt, daggers (2), mwk dagger, cloak of resistance +1, ring of swimming, alchemy crafting kit, formula book (contains all prepared extracts as well as the following: 2nd—see invisibility; 1st—bomber’s eye, detect undead, jump, identify, negate aroma, shield, true strike), healer’s kit, mwk thieves’ tools


Canny Sleuth (Ex)

A Sleepless detective adds his Intelligence bonus on all Perception and Sense Motive checks, as well as on Diplomacy checks made to gather information.

Eye for Detail (Ex)

A Sleepless detective is entitled to an immediate Perception check to notice hidden traps, doors, and clues when he passes within 10 feet of them, whether or not he is actively looking.

Follow Clues (Ex)

A Sleepless detective can use Perception to follow tracks as the Survival skill.

Forensic Thaumaturgy (Su)

When using detect magic, the Sleepless detective treats recently ended magical effects as though they were one category stronger when determining how long a lingering aura remains. In addition, the Sleepless detective may concentrate for an additional round to determine exactly how long the lingering aura has been there.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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