Prankster Illusionist (Gnome Illusionist 10)

Prankster Illusionist
CR 9

XP 6,400
Gnome Illusionist 10
CN Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +9


AC 20, touch 15, flat-footed 17 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +1 size)
hp 73 (10d6+36)
Fort +7, Ref +6, Will +10; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)


Speed 20 ft.
Melee mwk dagger +5 (1d3–2/19–20)
Ranged mwk dagger +9 (1d3–2/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 10th; concentration +11)

Arcane School Spell-Like Abilities (CL 10th; concentration +14)

At will—invisibility field (10 rounds/day)
7/day—blinding ray

Illusionist Spells Prepared (CL 10th; concentration +14)

Opposition Schools enchantment, necromancy


Before Combat The wizard casts mage armor from her wand.

During Combat The wizard prefers to prank others rather than cause deliberate harm. She casts greater invisibility, then harasses and annoys her targets with glitterdust, grease, major image, persistent image, and solid fog. If attacked with lethal force, she retaliates with cloudkill, empowered scorching ray, and magic missile.

Base Statistics

Without mage armor, the wizard’s statistics are AC 16, touch 15, flat-footed 13.


Str 6, Dex 14, Con 16, Int 18, Wis 14, Cha 12
Base Atk +5; CMB +2; CMD 16
Feats Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Improved Initiative, Scribe Scroll, Spell Focus (illusion)
Skills Acrobatics +7 (+3 when jumping), Appraise +12, Craft (sculptures) +14, Fly +12, Knowledge (arcana) +17, Knowledge (geography, local, nature) +10, Perception +9, Perform (oratory) +6, Spellcraft +17, Stealth +11
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ arcane bond (raven), extended illusions (+5 rounds)
Combat Gear potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, spellbook, jade dust for magic mouth (worth 50 gp), 998 gp


These irreverent illusionists are the bane of humorless adventurers. Their tricks are sometimes mistaken for enemy attacks, and even in dangerous situations, their own amusement comes first.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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