Speed 20 ft.
Melee +1 ranseur +17/+12 (2d4+8/×3) or mwk longsword +16/+11 (1d8+7/19–20)
Space 5 ft.; Reach 5 ft. (10 ft. with ranseur)
Special Attacks channel positive energy (DC 17, 5d6), smite evil 4/day (+2 attack and AC, +10 damage)
Paladin Spell-Like Abilities (CL 10th; concentration +12)
At will—detect evil
Paladin Spells Prepared (CL 7th; concentration +9)
Without bull’s strength, the paladin’s statistics are Immune charm, disease, fear; Melee +1 ranseur +15/+10 (2d4+5/×3) or mwk longsword +14/+9 (1d8+4/19–20); Str 16; CMB +13 (+17 disarm); CMD 23 (25 vs. disarm).
Str 20, Dex 8, Con 14, Int 14, Wis 10, Cha 14
Base Atk +10; CMB +15 (+19 disarm); CMD 25 (27 vs. disarm)
Feats Cleave, Combat Expertise, Greater Disarm, Improved Disarm, Power Attack, Weapon Focus (ranseur)
Skills Diplomacy +10, Intimidate +7, Knowledge (history, local) +7, Knowledge (nobility, religion) +10, Perception +10, Sense Motive +13, Spellcraft +10
Languages Common, Dwarven, Elven
SQ aura, code of conduct, divine bond (weapon +2, 2/day), lay on hands (5d6, 7/day), mercies (cursed, nauseated, shaken)
Other Gear +2 full plate, +1 ranseur, masterwork longsword, amulet of natural armor +1, ring of protection +1, silver holy symbol, 450 gp
DESCRIPTIONThese paladins often serve as guards, or administer justice for judges and merchants who perform good works for the god of cities. Often, entire units of these paladins are formed to protect holy places in large cities.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.