Dancing Dervish (Human Rogue 10)

Dancing Dervish CR 9

XP 6,400
Human Rogue 10
Medium humanoid (human)
Init +8; Senses Perception +12


AC 20, touch 16, flat-footed 15 (+4 armor, +1 deflection, +4 Dex, +1 dodge)
hp 68 (10d8+20)
Fort +4, Ref +11, Will +2
Defensive Abilities evasion, improved uncanny dodge, trap sense +3


Speed 30 ft.
Melee +1 keen rapier +13/+8 (1d6+3/15–20)
Ranged light crossbow +11 (1d8/19–20)
Special Attacks sneak attack +5d6


Before Combat The rogue relishes combat, but often prefers to hide the full extent of his abilities until he’s completely surrounded, the better to take his enemies by surprise and make use of Whirlwind Attack.

During Combat The rogue charges into combat, trying to get in the middle of as many enemies as possible before using Whirlwind Attack, laughing and singing prayers as he lays waste to his enemies.


Str 14, Dex 19, Con 12, Int 13, Wis 8, Cha 10
Base Atk +7; CMB +9; CMD 25
Feats Combat Expertise, Dodge, Improved Initiative, Mobility, Nimble Moves, Spring Attack, Weapon Finesse, Weapon Focus (rapier), Whirlwind Attack
Skills Acrobatics +17, Climb +15, Disable Device +19, Escape Artist +17, Intimidate +13, Perception +12, Perform (dance) +13, Sleight of Hand +17, Stealth +17, Swim +15
Languages Common, Elven
SQ rogue talents (combat trick, finesse rogue, opportunist, surprise attack, weapon training), trapfinding +5
Combat Gear potion of blur, potion of cat’s grace, alchemist’s fire (2); Other Gear +1 studded leather, +1 keen rapier, light crossbow with 20 bolts, ring of protection +1, masterwork thieves’ tools, 480 gp


The dancing dervish spins as a way to focus himself on achieving harmony with the gods.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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