Cautious Hunter (Half-Orc Monk 10)

Cautious Hunter CR 9

XP 6,400
Half-Orc Monk 10
LE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft., see invisibility; Perception +12

DEFENSE

AC 21, touch 17, flat-footed 19 (+2 armor, +1 Dex, +1 dodge, +2 monk, +2 natural, +3 Wis)
hp 73 (10d8+25)
Fort +9, Ref +8, Will +10; +2 vs. enchantments
Defensive Abilities improved evasion, orc ferocity; Immune disease

OFFENSE

Speed 60 ft.
Melee unarmed strike +11/+6 (1d10+4) or mwk falchion +12/+7 (2d4+6/18–20) or unarmed strike flurry of blows +12/+12/+7/+7 (1d10+4)
Ranged heavy crossbow +8 (1d10/19–20)
Special Attacks flurry of blows, stunning fist (10/day, DC 18)

TACTICS

Before Combat The monk drinks potions of barkskin and see invisibility and ambushes foes whenever possible.

During Combat The monk charges, using Vital Strike in conjunction with Stunning Fist. Against stunned opponents, she employs her falchion and Power Attack. If surrounded or adjacent to a particularly powerful combatant, she uses Improved Bull Rush and then Lunge, pushing her enemies away and then forcing them to close again.

Base Statistics

Without barkskin and see invisibility, the monk’s statistics are Senses no see invisibility; AC 19, touch 17, flat-footed 17.

STATISTICS

Str 18, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +7; CMB +14 (+17 bull rush); CMD 28 (30 vs. bull rush)
Feats Dodge, Extra Ki, Improved Bull Rush, Improved Initiative, Improved Unarmed Strike, Lunge, Medusa’s Wrath, Power Attack, Scorpion Style, Stunning Fist, Vital Strike
Skills Acrobatics +6 (+28 when jumping), Climb +12, Intimidate +9, Knowledge (history) +4, Perception +12, Sense Motive +16, Stealth +19, Survival +8, Swim +8
Languages Common, Orc
SQ fast movement, high jump, ki pool (10 points, lawful, magic), maneuver training, orc blood, purity of body, slow fall 50 ft., weapon familiarity, wholeness of body
Combat Gear potions of barkskin (2), potions of cure moderate wounds (2), potion of see invisibility; Other Gear heavy crossbow with 20 bolts, masterwork falchion, belt of giant strength +2, bracers of armor +2, cloak of elvenkind, masterwork manacles, 195 gp


DESCRIPTION

These monks often serve as enforcers and bounty hunters for monastic orders or lawful lords, tracking down those in need of punishment.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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