Sacred Sorcerer (Human Sorcerer 9)

Sacred Sorcerer
CR 8

XP 4,800
Human Sorcerer 9
N Medium humanoid (human)
Init +2; Senses Perception +9


AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 75 (9d6+41)
Fort +5, Ref +8, Will +9
Resist acid 10, cold 10


Speed 30 ft.
Melee mwk morningstar +4 (1d8–1)
Ranged javelin +6 (1d6–1) or ray +7 (by spell)
Bloodline Spell-Like Abilities (CL 9th; concentration +13)

7/day—heavenly fire (1d4+4 divine energy)

Sorcerer Spells Known (CL 9th; concentration +13)

Bloodline celestial


Before Combat The sorcerer casts false life and mage armor.

During Combat The sorcerer casts summon monster IV to summon a celestial giant wasp, then shoots ray spells at her foes.

Base Statistics

Without false life and mage armor, the sorcerer’s statistics are AC 15, touch 14, flat-footed 12; hp 61.


Str 8, Dex 14, Con 12, Int 10, Wis 14, Cha 18
Base Atk +4; CMB +3; CMD 17
Feats Combat Casting, Dodge, Eschew Materials, Lightning Reflexes, Mobility, Point-Blank Shot, Toughness, Weapon Focus (ray)
Skills Diplomacy +5, Handle Animal +5, Heal +6, Knowledge (arcana) +10, Knowledge (religion) +1, Linguistics +1, Perception +9, Spellcraft +10, Survival +3
Languages Celestial, Common
SQ bloodline arcana (summoned creatures gain DR 4/evil), wings of heaven (9 minutes/day)
Combat Gear potion of cure serious wounds, scroll of confusion, wand of bull’s strength (25 charges), holy water (2); Other Gear javelins (4), masterwork morningstar, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 988 gp


The sacred sorcerer is an agent of the gods, less constrained than a priest and armed with magic rarely used by other servants of the divine.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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