Legendary Witch (CR 8)

Legendary Witch CR 8

XP 4,800
Legendary witch (death patron) 9
LN Medium humanoid (dhampir)
Init +7; Senses darkvision 60 ft., low-light vision

DEFENSE

AC 15 (19 with mage armor)
hp 46 (66 with greater false life) (9d6+14)
Fort +6, Ref +6, Will +7; +2 vs disease and mind-affecting
Defensive Abilities: resist level drain, undead resistance

OFFENSE

Speed 30 ft.
Melee +4 mwk quarterstaff 1d8-1
Ranged +7 alchemist’s fire 1d6
Special Attacks channel negative energy (5d6) DC 16, hand of death
Legendary Witch Spells Prepared (CL 7th)

TACTICS

Before Combat This legendary witch casts greater false life and mage armor. These spells are represented in the above stat block.

During Combat This legendary witch spend their actions to support others nearby if available by casting spells such as haste, and then attempt to isolate and remove high threat targets with slay living, masochistic shadow or their hand of death ability. If surrounded or greatly outnumbered, this legendary witch will attempt to fly above enemies and use web and cloudkill to eliminate large groups.

Morale This legendary witch will rarely fight to the death but is unwilling to leave friends behind. They will use their few area control spells such as web to aid in the escape of close allies. This legendary witch begins planning or maneuvering for escape when below 20 hit points.

STATISTICS

Str 9, Dex 16, Con 12, Int 20, Wis 13, Cha 12
Base Attack +4, CMB +3, CMD 18
Feats Combat Casting, Dodge, Improved Initiative, Powerful Connection (channel negative energy), Skill Focus (Craft [alchemy])
Skills Craft (alchemy) + 19, Fly +13, Knowledge (arcana) +15, Knowledge (nature) +15, Perception +10, Spellcraft +15, Stealth +10
Languages Common, Elven, Draconic, Necril
SQ dhampir racial traits (dayborn and vampiric empathy alternate traits), spells, familiar (Nox), aura of unrest, hexes (cauldron, beast of ill-omen, pale rider, flight, blight), boons, enhanced familiar
Gear masterwork quarterstaff, ring of protection +1, pearl of power (1st), potion of inflict light wounds (2), potion of blur, potion of keep watch, backpack, trail rations (5), alchemist’s fire (5), bedroll, tent, waterskin, 250 gp

SPECIAL ABILITIES

Resist Level Drain (Ex)

A dhampir takes no penalties from energy drain effects, though they can still be killed if they accrue more negative levels then they have Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Undead Resistance (Ex)

Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.

Familiar: Equinox (Nox)

Flying Fox

LN Tiny undead
Init +1; Senses darkvision 60 ft., lifesense 30 ft., low-light vision, scent; Perception +14

DEFENSE

AC 19, touch 13, flat-footed 18 (+1 Dex, +6 natural, +2 size).
HP 23
Fort +3, Ref +4, Will +8; +4 vs. disease

OFFENSE

Speed 10 ft., fly 60 ft. (good)
Melee bite +2 (1d3–1)

STATISTICS

Str 9, Dex 13, Con -, Int 10, Wis 14, Cha 5
Base Atk +4; CMB +2; CMD 12
Feats Skill Focus (Perception)
Skills Craft (Alchemy) +7, Fly +13, Knowledge (Arcana) +7, Knowledge (Nature) +7, Perception +14, Spellcraft +7, Stealth +19
SQ familiar traits (alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind); enhanced familiar (familiar is undead, darkvision 60 ft., lifesense 30 ft., improved natural armor, increased maneuverability)

Boon

If this legendary witch is friendly to the PCs, which can be accomplished by providing aid in combat or procuring magical supplies for one of their needs, and succeeding at a DC 15 Diplomacy check, they will provide potions to the PCs at a 10% discount. They produce the potions themselves and can provide potions for any of the spells on the witch spell list, though may ask for the PCs to procure a scroll of the spell if it is obscure or rare at the GM’s discretion, subtracting the cost of the scroll from the first potion produced.

This legendary witch can also use speak with dead on the PCs behalf and offers their full services as a spellcaster so long as the PCs remain in the same area or cross paths.

Section 15: Copyright Notice

Legendary Witches © 2022, Legendary Games; Authors Norman Mitchell, Connor Bates, Margherita Tramontano

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