Verdant Sorcerer (Human Sorcerer 9)

Sorcerer CR 8

XP 4,800
Male human sorcerer 9
CE Medium humanoid
Init +6; Senses Perception +0


AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 58 (9d6+27)
Fort +6, Ref +6, Will +7; +4 vs. poison and sleep


Speed 30 ft.
Melee dagger +3 (1d4–1/19–20)
Ranged dagger +6 (1d4–1/19–20)
Bloodline Spell-Like Abilities (CL 9th; concentration +14)


Sorcerer Spells Known (CL 9th; concentration +14)

4th (5)acid pit (DC 19), command plants (DC 19), shadow conjuration (DC 19)
3rd (7)blink, dispel magic, fly, haste, invisibility sphere, sheet lightning (DC 18), speak with plants, tiny hut
2nd (7)barkskin, false life, greensight, mirror image, scorching ray (2), stone call, web (DC 17)
1st (8)color spray (DC 16), endure elements, entangle (DC 16), feather fall, hydraulic push, jump, mage armor, magic missile, shocking grasp
0 (at will)dancing lights, detect magic, ghost sound (DC 15), mage hand, mending, message, prestidigitation, read magic
Bloodline verdant


Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 20
Base Atk +4; CMB +3; CMD 15
Feats Combat Casting, Eschew Materials, Expanded Arcana, Extend Spell, Improved Initiative, Lingering spell, Persistent Spell, Toughness
Skills Bluff +10, Craft (alchemy) +10, Fly +10, Handle Animal +9, Intimidate +9, Knowledge (arcana) +5, Knowledge (nature) +10, Profession (gardener) +4, Profession (herbalist) +4, Spellcraft +13, Use Magic Device +15
Languages Common, Polyglot, Sylvan
SQ bloodline arcana, massmorph, photosynthesis
Combat Gear lesser metamagic rod (lingering); Other Gear dagger, cloak of resistance +1, headband of alluring charisma +2, portable alchemist’s lab, spell component pouch
PC Gear +24,923 gp

Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.
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