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Hammerslinger (CR 8)

Hammerslinger CR 8

XP 4,800
Dwarf slayer 9
LG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +13 (+15 to notice unusual stonework)

DEFENSE

AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 90 (9d10+36)
Fort +9, Ref +9, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

OFFENSE

Speed 20 ft.
Melee +1 light hammer +13/+8 (1d4+11/19–20) or +1 light hammer +11/+6 (1d4+11/19–20), +1 light hammer +11/+6 (1d4+8/19–20)
Ranged +1 light hammer +16 (1d4+5/19–20) or +1 light hammer +14 (1d4+5/19–20), +1 light hammer +14 (1d4+5/19–20)
Special Attacks hatred, sneak attack +3d6, studied target +2 (2nd, swift action)

TACTICS

During Combat The slayer tries to get into the middle of the fight, flanking with any teammates for sneak attacks. The slayer attacks their anatomy doll to deal additional damage to targets and sicken any who attempt to flee.

Base Statistics Without Power Attack and studied target, the slayer has the following stats: Melee +1 light hammer +14/+9 (1d4+3/19–20) or +1 light hammer +12/+7 (1d4+3/19–20), +1 light hammer +12/+7 (1d4+3/19–20); Ranged +1 light hammer +14 (1d4+3/19–20) or +1 light hammer +12 (1d4+3/19–20), +1 light hammer +12 (1d4+3/19–20); CMB +11; Skills Intimidate +10, Knowledge (dungeoneering, geography) +13, Perception +13 (+15 to notice unusual stonework), Stealth +12, Survival +13.

STATISTICS

Str 14, Dex 16, Con 16, Int 12, Wis 12, Cha 6
Base Atk +9; CMB +11; CMD 24 (28 vs. bull rush, trip)
Feats Double Slice, Improved Critical (light hammer), Improved Two-Weapon Fighting, Power Attack, Shadow Strike, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (light hammer)
Skills Climb +11, Intimidate +12, Knowledge (dungeoneering, geography) +15, Perception +15 (+17 to notice unusual stonework), Stealth +14, Survival +15; Racial Modifiers +2 Appraise to assess non-magical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Orc
SQ anatomy doll, combat style (two-weapon combat), slayer talents (ranger combat style [2], slow reactions, weapon training), stalker, track +4
Gear anatomy doll, elixir of hiding, potion of haste, +1 breastplate, +1 light hammer (2), gloves of reconnaissance, 98 gp

ABOUT

In the thick of things, the hammerslinger cares little for any harm they suffer, trusting in their allies to heal them afterward. Whenever charging into the fray, the hammerslinger always shouts a battle cry, more to chase away their own fear than to intimidate the enemy. If it does intimidate the enemy, all the better.