AC 18, touch 14, flat-footed 15 (+3 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural)
hp 61 (7d8+2d8+18)
Fort +6, Ref +9, Will +8; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities live to tell the tale (1/day)
Speed 30 ft.
Melee mwk dagger +6/+1 (1d4–1/19–20)
Special Attacks bardic performance 25 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 7th; concentration +10)
3rd (2/day)—glibness, scrying (DC 16)
2nd (4/day)—blur, daze monster (DC 17), detect thoughts (DC 15), locate object
1st (5/day)—charm person (DC 16), comprehend languages, detect secret doors, silent image (DC 14), unseen servant
0th (at will)—dancing lights, detect magic, know direction, mage hand, message, open/close
During Combat The chronicler casts blur, then casts haste from her scroll. Preferring to stay out of melee, she uses bardic performance to aid her allies, and casts daze monster or charm person on enemies who come close. If threatened, she withdraws, drinks her potion of invisibility, and makes her escape.
Str 8, Dex 14, Con 14, Int 12, Wis 12, Cha 16
Base Atk +6; CMB +5; CMD 19
Feats Dodge, Extra Performance, Greater Spell Focus (enchantment), Improved Initiative, Mobility, Spell Focus (enchantment)
Skills Knowledge (arcana, local, nobility, religion) +17, Knowledge (history) +13, Linguistics +7, Perception +13, Perform (keyboard instruments) +7, Perform (oratory) +15, Profession (scribe) +9, Spellcraft +12 (+14 to identify magic item properties), Stealth +12
Languages Celestial, Common, Draconic, Dwarven
SQ bardic knowledge +4, deep pockets (200 gp), elven magic, lore master 1/day, master scribe, pathfinding, versatile performance (keyboard, oratory)
Combat Gear potion of invisibility, scroll of cure serious wounds, scroll of disguise self, scroll of haste, scroll of identify, scroll of see invisibility, scroll of speak with animals, scroll of tiny hut, wand of cure light wounds (20 charges); Other Gear +1 leather armor, masterwork dagger, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, silver mirror (worth 1,000 gp), 63 gp
DESCRIPTIONOften lost in their own thoughts, sometimes these scholars forget others are around them. They’re usually solitary, but have to go out exploring in search of information—or pay adventurers to retell their stories.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.