Trapsmith CR 7
AC 19, touch 16, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 size)
hp 63 (8d8+24)
Fort +6, Ref +12, Will +4; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants), evasion, improved uncanny dodge, trap sense +2
During Combat The rogue uses her crossbow to make direct attacks.
Str 8, Dex 16, Con 16, Int 14, Wis 12, Cha 10
Base Atk +6; CMB +4; CMD 19
Feats Dodge, Improved Initiative, Lightning Reflexes, Skill Focus (Craft [traps])
Skills Acrobatics +14 (+10 when jumping), Bluff +11, Climb +10, Craft (traps) +20, Disable Device +19, Escape Artist +14, Knowledge (dungeoneering) +13, Knowledge (engineering) +10, Perception +14, Stealth +18, Use Magic Device +11
Languages Common, Draconic, Dwarven, Gnome, Sylvan
SQ rogue talents (ledge walker, quick disable, resiliency, trap spotter), trapfinding +4
Combat Gear potion of cure moderate wounds, scroll of knock, wand of detect magic (20 charges); Other Gear mwk studded leather, mwk dagger, mwk light crossbow with 10 bolts, cloak of resistance +1, goggles of minute seeing, ring of protection +1, mwk artisan’s tools, thieves’ tools, 577 gp
DESCRIPTIONThis rogue excels at building, setting, and bypassing traps.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.