Taur Wrathbringer (CR 7)

Taur Wrathbringer CR 7

XP 3,200
Taur barbarian 1/fighter 2
CE Large monstrous humanoid
Init +2; Senses darkvision 60 ft., scent; Perception +16


AC 23, touch 8 (18 vs. firearms), flat-footed 22 (+10 armor, +1 Dex, +5 natural, –2 rage, –1 size)
hp 107 (9 HD; 8d10+1d12+56)
Fort +14, Ref +7, Will +9; +1 vs. fear
Defensive Abilities bravery +1, natural cunning


Speed 30 ft.
Melee mwk Huge morningstar +15/+10 (3d6+12) and gore +11 (1d6+4)
Ranged thundergun+10/+5 (2d6 electricity/x4)
Space 10 ft.; Reach 10 ft.
Special Attacks powerful charge (gore +19, 2d6+12), rage (7 rounds/day)


Before Combat A taur wrathbringer rages and charges headlong into melee against the most heavily armored opponent.

Base Statistics

When not raging a taur wrathbringer’s statistics are:

AC 25, touch 10, flat-footed 24; hp 89; Fort +12, Will +7; Melee +13/+8 (3d6+9) and gore +9 (1d6+3); Str 23, Con 15; CMB +15, CMD 28 (30 vs. bull rush); Skills Climb +8; Special Attacks powerful charge (gore +17, 2d6+9)


Str 27, Dex 14, Con 19, Int 11, Wis 14, Cha 8
Base Atk +9; CMB +18 (+20 bull rush); CMD 30 (32 vs. bull rush)
Feats Bull Rush Strike, Furious Focus, Great Fortitude, Improved Bull Rush, Power Attack, Step Up, Toughness
Skills Acrobatics –3 (–7 to jump), Climb +10, Intimidate +9, Knowledge (religion) +4, Perception +16, Stealth +1, Survival +14; Racial Modifiers +4 Perception, +4 Survival
Languages Abyssal, Taur
SQ engineering intuition, scent
Other Gear +1 power armor MK II (ballistic armor plating MK II), masterwork Huge morningstar, thundergun, aetheric capacitor (300 au)


Environment space
Organization solitary, pair, or platoon (1–2 plus 4–8 unproven)
Treasure double

Wrathbringers stand at the forefront of taur engagements, representing the will of a ravager taur on the field of battle and by extension their warlord. A wrathbringer stands 12 feet tall and weighs 900 lbs.

It takes equal measures of raw emotion and martial skill to manage the aggressive instincts of lesser taur, and wrathbringers operate by outperforming their lesser kin in both aspects, preserving their combat skills against enemies while also succumbing to bouts of violent rage. These noted taur lead from the front of engagements, seeking to challenge the greatest combatants among their enemies. By emerging victorious from such challenges, the wrathbringers prove their strength to the unproven who follow them and earn the choicest of sentient meats for consumption in the battle’s aftermath.

Wrathbringers directly report to a specific ravager, serving that ravager for life and intimately learning that leader’s command structure. When a ravager is slain hierarchy of wrathbringers is thrown into chaos, and each wrathbringer petitions allegiance to a new ravager, often resulting in bloody in-fighting and slaughter of their own in impressive public displays of violence.

Older taur, elevated by the deceased priest caste, include titles such as seneschal or templar. Some of the newer ranks bestowed by taur warlords, in descending order of importance, include: abhran, azun, marghaar, and taurast.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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