Legendary Wizard (CR 7)

Legendary Wizard CR 7

XP 3,200
Female dhampir legendary wizard 8
NG Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 15, touch 15, flat-footed 11 (+1 deflection, +3 Dex, +1 dodge)
hp 30 (8d6)
Fort +2, Ref +5, Will +9
Defensive Abilities undead resistance, negative energy affinity, Resist level drain

OFFENSE

Speed 30 ft.
Melee mwk dagger +3 (1d4-1)
Ranged mwk dagger +7 (1d4-1)
Spell-like Abilities (CL 8th)

detect undead (3/day)

TACTICS

Before Combat When given a chance to prepare for combat, the legendary wizard casts enhancement spells such as haste, enlarge person and/or reduce person, on herself and her allies, along with any relevant abjuration or enchantment spells which might grant an edge in combat.

During Combat The legendary wizard’s primary role in combat is providing support to her allies by enhancing their abilities, debilitating their enemies, or manipulating the battlefield with spells like stone shape. If she needs to directly deal damage, she will do so primarily with the spells telekinetic volley and earth tremor.

Morale The legendary wizard prefers to move with the group wherever possible, supporting them whether they flee or stand and fight. However, she will advise a retreat if she determines that continuing conflict is not worth the casualties. Conversely, she will refuse to flee if it means leaving an ally or an innocent behind, and delay any such retreat until those people have been rescued.

STATISTICS

Str 8, Dex 16, Con 10, Int 16, Wis 13, Cha 12
Base Atk +4; CMB +3 CMD 16
Feats Brew Potion, Dodge, Extend Spell, Greater Spell Focus (transmutation), Iron Will, Piercing Spell, Scribe Scroll, Spell Focus (transmutation)
Skills Fly +16, Knowledge (arcana, religion) +16, Perception +16, Spellcraft +16
Languages Common, Celestial, Draconic
SQ Path of the Prodigy, Arcane School (Transmutation), Bonded Object: Spellbook, Intelligent Design (Perception), Arcane Buffer (Potions), Idealize, Educated Metamagic (Extend), Educated Metamagic (Piercing), Arcane Identification (Spell Resistance), Genius Insight (2/day), Bonded Advancement, Opposition Breakthrough (Necromancy)
Gear oil of greater magic weapon, potion of inflict moderate wounds (2) Other Gear: cloak of resistance +1, ring of protection +1, lesser talisman (arrow protection), deathwatch eyes, masterwork arrows (50), masterwork dagger, 448 gp

See the Legendary Wizard class page for details of the abilities shown above.

Section 15: Copyright Notice

Legendary Wizards © 2020, Legendary Games; Authors N. Jolly, Cerise Herndon, and Hal Kennette

scroll to top