Charming Assassin (Elf Bard 5 / Assassin 3)

Charming Assassin
CR 7

XP 3,200
Female elf bard 5/assassin 3
NE Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +15


AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 27 (8d8–8)
Fort +2, Ref +10, Will +8; +1 vs. poison; +2 vs. enchantments; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities uncanny dodge; Immune sleep


Speed 30 ft.
Melee violin bow (improvised) +7 (1d3–1) or +1 dagger +8 (1d4/19–20 plus poison)
Ranged dagger +7 (1d4–1/19–20 plus Poison)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2), death attack (DC 15), sneak attack +2d6
Spells Known (CL 5th; concentration +8)

2nd (3/day)— eagle’s splendor, hold person (DC 15), silence (DC 15)
1st (5/day)— disguise self, expeditious retreat, sleep (DC 15), undetectable alignment
0 (at will)— detect magic, lullaby (DC 14), mage hand, open/close, prestidigitation, read magic

Before Combat She avoids actual combat if at all possible, fleeing confrontations that do not happen on her terms. When she is about to commit murder, she casts eagle’s splendor, poisons her daggers, uses fascinate, and finishes with a death attack.
During Combat She uses hold person, sleep, or her catch off-Guard feat to make sneak attacks. She uses silence to prevent her foes from calling for aid, and Bluff and Diplomacy skills if guards respond to the noise.
Morale If she is outnumbered or a victim does not succumb to her bardic abilities, she flees immediately.


Str 8, Dex 16, Con 8, Int 14, Wis 14, Cha 16
Base Atk +4; CMB +3; CMD 16
Feats Catch Off-Guard, Quick Draw, Run, Weapon Finesse
Skills Disguise +11, Intimidate +11, Knowledge (Local) +12, Perception +15, Perform (act) +14, Perform (string instruments) +14,, Sense Motive +13, Sleight of Hand +14, Stealth +14
Languages Celestial, Common, Elven, Sylvan
SQ bardic knowledge +2, elven magic, lore master (1/day), Poison use, versatile performance (string instruments), weapon familiarity
Combat Gear potion of cure moderate wounds, potions of invisibility (2); Other Gear +1 mithral chain shirt, +1 dagger, daggers (2), cloak of resistance +1, jewelry (worth 300 gp), large scorpion venom (5), masterwork violin, 350 gp

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