Speed 20 ft.
Melee +1 falchion +14/+9 (2d4+7/18–20)
Ranged mwk starknife +8/+3 (1d4+4/×3)
Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day (+2 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 8th; concentration +10)
At will—detect evil
Paladin Spells Prepared (CL 5th; concentration +7)
During Combat The paladin draws attention away from weaker allies, and heals allies who are competent fighters.
Str 18, Dex 8, Con 12, Int 10, Wis 14, Cha 14
Base Atk +8; CMB +12; CMD 22
Feats Cleave, Improved Initiative, Power Attack, Toughness, Weapon Focus (falchion)
Skills Diplomacy +10, Heal +8, Knowledge (religion) +11, Perception +8, Sense Motive +13, Survival +4
SQ aura, code of conduct, divine bond (weapon +2, 1/day), lay on hands (4d6, 6/day), mercies (diseased, sickened)
Combat Gear potion of cure moderate wounds; Other Gear +1 breastplate, +1 falchion, masterwork starknife, cloak of resistance +1, ring of protection +1, silver holy symbol, 426 gp
DESCRIPTIONA desert protector watches over the bodies and souls of a nomadic desert community.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.