Dagger Fighter CR 7
Male half-orc rogue 5/fighter 2
N Medium humanoid (half-orc)
Init +6; Senses darkvision 60 ft.; Perception +12
Speed 30 ft.
Melee +1 dagger +10 (1d4+4 plus poison), or +1 dagger +8 (1d4+4 plus poison) and masterwork dagger +7 (1d4+1 plus poison)
Ranged mwk dagger +9 (1d4+3 plus poison)
Special Attack black adder venom (injury, DC 11, 1/rd. for 6 rds., 1d2 Con, 1 save), sneak attack +3d6, rogue talent (surprise attack)
Before Combat Attempt to use Diplomacy to avoid making a scene, offering the PCs a free sample of wares if they leave him alone. If this fails, he tries to intimidate them with a snarl and a “don’t get between an orc and his earners, you tuskless pig.”
During Combat Draw poisoned +1 dagger and attacks the nearest PC before backing away to hurl his poisoned masterwork daggers at the others.
Morale If successfully Intimidated or brought below 20 hit points, he backs down and lets his prisoner go, but he promises “this is far from over.” If the PCs press their attack further, the downs his potion of gaseous form, and floats away to fight another day.
Str 17, Dex 14, Con 17, Int 12, Wis 15, Cha 12
Base Atk +5; CMB +8; CMD 21
Feats Dodge, Improved Initiative, Iron Will, Quick Draw, Two-Weapon Fighting, Weapon Focus (dagger)
Skills Acrobatics +12, Appraise +6, Bluff +11, Climb +8, Diplomacy +11, Intimidate +13, Knowledge (local) +7, Perception +12, Sense Motive +12, Swim +8
Language Common, Elven, Orc
SQ bravery +1, trapfinding, trap sense +1, orc ferocity
Combat Gear potion of cure moderate wounds, potion of gaseous form, vials of black adder venom (3)
Other Gear amulet of natural armor +1, +1 dagger, +2 mithral chainmail, masterwork daggers (4), small pouch with 15 gp and a ruby ring (60 gp), heart-shaped silver locked inlayed with sapphires (150 gp), small silver snuff box with high quality snuff powder (box 30 gp, powder 10 gp)
GameMastery Module E1: Carnival of Tears, Copyright 2007 Paizo Publishing, LLC. Authors: Tim Hitchcock and Nicolas Logue.