Axe Dancer (Half-Orc Monk 8)

Axe Dancer CR 7

XP 3,200
Half-Orc Monk 8
LE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +13


AC 18, touch 17, flat-footed 16 (+1 Dex, +1 dodge, +2 monk, +1 natural, +3 Wis)
hp 60 (8d8+21)
Fort +9, Ref +8, Will +10; +2 vs. enchantments
Defensive Abilities evasion, orc ferocity; Immune disease


Speed 50 ft.
Melee unarmed strike +10/+5 (1d10+4) or mwk greataxe +11/+6 (1d12+6/×3) or unarmed strike flurry of blows +10/+10/+5/+5 (1d10+4)
Ranged shuriken flurry of blows +7/+7/+2/+2 (1d4+4)
Special Attacks flurry of blows, stunning fist (8/day, DC 17)


During Combat The monk uses Stunning Fist, Scorpion Style, and Greater Grapple.


Str 18, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +12 (+16 grapple); CMD 29 (31 vs. grapple)
Feats Defensive Combat Training, Dodge, Greater Grapple, Imp. Grapple, Imp. Initiative, Imp. Unarmed Strike, Power Attack, Scorpion Style, Stunning Fist
Skills Acrobatics +9 (+25 when jumping), Intimidate +12, Perception +13, Sense Motive +14, Stealth +11
Languages Common, Orc
SQ fast movement, high jump, ki pool (7 points, magic), maneuver training, orc blood, purity of body, slow fall 40 ft., weapon familiarity, wholeness of body
Combat Gear potion of bull’s strength; Other Gear masterwork greataxe, shuriken (20), amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, 119 gp


Augmenting a monk’s grace with the power of a greataxe, these half-orcs hack and crush their way to victory.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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