Arcane Agent (Human Magus 8)

Arcane Agent CR 7

XP 3,200
Human Magus 8
LE Medium humanoid (human)
Init+0; Senses Perception +9


AC 15, touch 11, flat-footed 15 (+4 armor, +1 deflection)
hp 63 (8d8+24)
Fort +8, Ref +3, Will +6


Speed 30 ft.
Melee +1 heavy mace +10/+5 (1d8+3)
Ranged light crossbow +6 (1d8/19–20)
Special Attacks improved spell combat, spell combat (–2 attack, +2 concentration), spellstrike
Magus Spells Prepared (CL 8th; concentration +12)


Str 14, Dex 10, Con 12, Int 18, Wis 8, Cha 14
Base Atk +6; CMB +8; CMD 19
Feats Alertness, Combat Casting, Extra Arcana, Skill Focus (Intimidate), Toughness, Weapon Focus (heavy mace)
Skills Diplomacy +6, Intimidate +16, Knowledge (arcana) +15, Knowledge (local) +12, Knowledge (nobility) +8, Perception +9, Sense Motive +9, Spellcraft +15
Languages Common, Halfling, Infernal, Shadowtongue, +1 additional
SQ arcane pool (8 points, +2), knowledge pool, magus arcana (arcane accuracy, empowered magic, spell shield), medium armor proficiency, spell recall
Combat Gear potions of cure moderate wounds (2), scroll of fireball; Other Gear +1 studded leather, +1 heavy mace, light crossbow with 20 bolts, cloak of resistance +1, ring of protection +1, spell component pouch, spellbook (contains all 0-level spells and all prepared spells as well as the following: 3rd—hold person; 2nd—blood transcription; 1st—comprehend languages, disguise self, mount, protection from good, unseen servant), 281 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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