Alchemical Specialist (CR 7)

Alchemical Specialist CR 7

XP 3,200
Gnome slayer 8
CE Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +14

DEFENSE

AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 64 (8d10+16)
Fort +8, Ref +9, Will +1; +2 vs. illusions
Defensive Abilities defensive training

OFFENSE

Speed 20 ft.
Ranged improvised ranged weapon +14/+9 (1d4+1)
Special Attacks hatred, sneak attack +2d6, studied target +2 (2nd, swift action)
Gnome Spell-Like Abilities (CL 8th; concentration +10)

TACTICS

Before Combat The slayer never carries a weapon but frequently claims to have items to sell to passing adventurers.

During Combat The slayer deals sneak attack with acid splash.

Base Statistics Without studied target, the slayer has the following stats: Ranged improvised ranged weapon +12/+7 (1d4–1); CMB +6; Skills Bluff +13, Perception +12, Sense Motive +10, Stealth +17, Survival +10.

STATISTICS

Str 9, Dex 16, Con 15, Int 14, Wis 8, Cha 14
Base Atk +8; CMB +8; CMD 19
Feats Arcane Talent (acid splash), Groundling, Master Alchemist, Quick Draw, Ricochet Splash Weapon, Throw Anything
Skills Bluff +15, Craft (alchemy) +18, Escape Artist +10, Heal +10, Perception +14, Sense Motive +12, Stealth +19, Survival +12; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Giant, Gnome, Orc, Sylvan
SQ combat style (thrown), gnome magic, slayer talents (combat trick, hard to fool, powerful sneak, ranger combat style, slowing strike [DC 16]), stalker, track +4
Gear acid (6), alchemist’s fire (5), bottled lightning (5), burst jar (3), hound’s blood, liquid ice (4), moonrod, mithral breastplate, greensurge bomb, handy haversack, obsession log, portable alchemist’s lab, sheriff’s whistle, 4 gp.

scroll to top