Village Elder (Half-Orc Commoner 8)

Village Elder CR 6

XP 2,400
Half-orc Commoner 8
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +4


AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 28 (8d6)
Fort +1, Ref +3, Will +6
Defensive Abilities orc ferocity


Speed 30 ft.
Melee mwk spear +4 (1d8–1/×3)


During Combat The commoner calls for help, then fights defensively or uses total defense until allies arrive.


Str 9, Dex 12, Con 8, Int 12, Wis 14, Cha 12
Base Atk +4; CMB +3; CMD 14
Feats Alertness, Iron Will, Persuasive, Toughness
Skills Bluff +5, Diplomacy +7, Intimidate +9, Knowledge (local) +9, Perception +4, Perform (oratory) +5, Sense Motive +12
Languages Common, Giant, Orc
SQ orc blood, weapon familiarity
Combat Gear potion of cure moderate wounds, potion of invisibility;
Other Gear masterwork chain shirt, masterwork spear, courtier’s outfit, bit and bridle, light horse, riding saddle, 4,731 gp


As a respected person in her community, an elder takes it upon herself to stand up to any troublemakers in her village despite her advancing years. She maintains a fine political balance between the clergy, merchants, and commoners in her town, using diplomacy and information to defuse arguments.

If anyone attacks the elder, she calls for guards (warriors 3) and recruits (warriors 1) to protect her, and most other townsfolk call for additional help if they can not or dare not assist her directly.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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