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Pack Tracker (CR 6)

Pack Tracker CR 6

XP 2,400
Ratfolk slayer 7
LG Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +14

DEFENSE

AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 43 (7d10)
Fort +5, Ref +9, Will +4

OFFENSE

Speed 20 ft., burrow (sand, dirt, clay, gravel, or similar materials) 10 ft.
Melee 2 claws +14 (1d4+3)
Special Attacks sneak attack +2d6, studied target +2 (2nd, swift action), swarming

TACTICS

Before Combat The slayer scouts ahead to determine the enemy’s position and returns to their pack to relay that information. Once prepared, the slayer takes up position underground beneath their enemies, waiting for the signal.

During Combat The slayer strikes from below, bursting from the ground while the pack attacks from all sides.

Base Statistics Without studied target, the slayer has the following stats: Melee 2 claws +12 (1d4+1); CMB +7; Skills Intimidate +9, Knowledge (dungeoneering) +12, Perception +14, Sense Motive +12, Stealth +17, Survival +12.

STATISTICS

Str 12, Dex 19, Con 10, Int 14, Wis 14, Cha 8
Base Atk +7; CMB +9; CMD 21
Feats Burrowing Teeth, Sharpclaw, Tunnel Rat, Weapon Finesse
Skills Acrobatics +13, Climb +10, Intimidate +11, Knowledge (dungeoneering) +14, Perception +16, Sense Motive +14, Stealth +19, Survival +14, Swim +10; Racial Modifiers +2 Perception
Languages Common, Dwarven, Goblin
SQ favored terrain (underground +2), rodent empathy, slayer talents (fast stealth, powerful sneak, terrain mastery), stalker, track +3
Gear elixir of hiding, potion of magic fang, alchemical glue, bottled lightning, fuse grenade, holy water, scent cloak, tracking powder, troll oil, +1 chain shirt, belt of incredible dexterity +2, 165 gp