Debased Asrai (CR 6)

Debased Asrai CR 6

XP 2,400
CE Tiny fey (aquatic)
Init +4; Senses low-light vision; Perception +6


AC 18, touch 16, flat-footed 14 (+4 Dex, +2 natural, +2 size
hp 9 (2d6+2)
Fort +1; Ref +7; Will +4; +4 vs. spells and spell-like abilities cast by good-aligned fey; DR 5/cold iron; Immune cold; SR 17
Weaknesses water dependent


Speed 20 ft., swim 50 ft.
Melee touch +7 (1d4 cold) or 2 claws +7 (1d3–3 cold)
Special Attacks cold touch, defiling touch (DC 14)
Spell-Like Abilities (CL 5th):

Spells Known (CL 5th; melee touch +7; ranged touch +7)


Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Base Atk +1; CMB +3; CMD 17
Feats Eschew Materials B, Weapon Finesse
Skills Knowledge (arcana) +5, Knowledge (nature) +5, Perception +6, Sense Motive +6, Spellcraft +5, Stealth +14, Swim +10; Racial Modifiers Knowledge (arcana) and Spellcraft are class skills for asrai
Languages Common, Aquan, Sylvan
SQ anathema


Anathema (Su)

A debased fey has been rejected by the purity of nature. Normal plants within 20 feet wither and die if the debased fey remains in proximity for more than 5 minutes. Pure environments such as untouched forests and clear streams and ponds may become spoiled and polluted if the debased fey remains in that environment for more than 1 day.

Plant creatures (such as shambling mounds, for example) take 1d2 points of damage each round they remain within 20 feet of a debased fey. A Fortitude save negates the damage for that round. A new save can be made each round.

Cold Touch (Su)

The touch of an asrai is supernaturally cold. All damage dealt from an asrai’s natural attacks is cold damage. This ability is constant, but the asrai can suppress or resume it at will as a free action.

Defiling Touch (Su)

The damage dealt by a debased fey’s natural attacks resists all magical healing (though it can be healed normally through rest). A creature attempting to cast a cure spell or a heal spell on a creature damaged by a debased fey’s natural attacks must make a successful caster level check (DC 10 + 1/2 the debased fey’s HD + the debased fey’s Constitution modifier, +2 racial bonus), or the spell has no effect on the injured creature.

Water Dependent (Su)

An asrai can survive on land for 1 hour per 2 points of Constitution. After that, it begins to suffocate. Lost Constitution points are immediately restored if the asrai returns to the water. If its Constitution reaches 0 it dies, collapsing into a puddle of water.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss

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