Blue Warder (Dwarf Abjurer 7)

Blue Warder CR 6

XP 2,400
Dwarf Abjurer 7
LN Medium humanoid (dwarf)
Init+2; Senses darkvision 60 ft.; Perception +6


AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex); +4 dodge vs. giants
hp 48 (7d6+21)
Fort +5, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities energy absorption (21/day), resistance; Resist cold 5


Speed 20 ft.
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +6 (1d4–1/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids
Abjurer Spells Prepared (CL 7th; concentration +11)

Opposition Schools enchantment, necromancy


Str 8, Dex 14, Con 15, Int 18, Wis 12, Cha 10
Base Atk +3; CMB +2; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Combat Casting, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll, Spell Penetration
Skills Appraise +9 (+11 to assess non-magical metals or gemstones), Knowledge (arcana, planes) +14, Linguistics +14, Perception +6 (+8 to notice unusual stonework), Spellcraft +14, Survival +8
Languages Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Giant, Ignan, Infernal, Orc, Terran, +1 additional
SQ arcane bond (ring), protective ward (4 rounds, +2 deflection, 7/day)
Combat Gear potion of cure moderate wounds, scrolls of dispel magic (2, CL 7th), scroll of haste, scrolls of mage armor (2), wand of magic missile (CL 7th, 15 charges); Other Gear masterwork dagger, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, spell component pouches (2), spellbook (contains all 0-level spells and all prepared spells, as well as the following: 3rdhaste; 2ndarcane lock, scorching ray; 1stcomprehend languages, identify, mage armor), diamond dust (worth 250 gp), 98 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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