Archaeologist (Human Rogue 7)

Archaeologist (CR 6)

XP 2,400
Human rogue 7
N Medium humanoid
Init +3; Senses Perception +10


AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 38 (7d8+7)
Fort +3, Ref +8, Will +3
Defensive Abilities evasion, trap sense +2, uncanny dodge


Speed 30 ft.
Melee shortsword +8 (1d6-1) or whip +8 (1d3-1 nonlethal)
Ranged hand crossbow +8 (1d4/19–20)
Special Attacks sneak attack +4d6 plus slow reactions
Space 5 ft.; Reach 5 ft. (15 ft. with whip)


Str 8, Dex 16, Con 13, Int 16, Wis 12, Cha 10
Base Atk +5; CMB +8 (+10 to trip); CMD 17 (19 vs. trip)
Feats Agile Maneuvers, Blind-Fight, Combat Expertise, Improved Trip, Weapon Finesse
Skills Acrobatics +12, Appraise +12, Climb +5, Disable Device +15, Escape Artist +10, Knowledge (arcana) +5, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (religion) +5, Linguistics +10, Perception +10, Profession (architect) +10, Profession (librarian) +10, Sleight of Hand +7, Spellcraft +7, Stealth +10, Use Magic Device +10
Languages Aklo, Common, Draconic, Dwarven, Elven, Giant, Terran, Undercommon
SQ rogue talents (ledge walker, slow reactions, trap spotter), trapfinding +3
Combat Gear scrolls of comprehend languages, detect secret doors, erase; Other Gear masterwork studded leather, masterwork buckler, hand crossbow with 10 bolts, shortsword, whip, hand of the mage, handy haversack, rope of climbing, unguent of timelessness, everburning torch

An archaeologist can tell PCs secrets of ruins and relics of a specific ancient culture, granting a +2 circumstance bonus on Appraise, Spellcraft, and Use Magic Device checks to identify items relating to that culture, as well as Knowledge (engineering), Perception, and Disable Device checks when dealing with traps or secret doors in a ruin from that culture.

An archaeologist is a cunning scholar and explorer of ancient texts and ruins. She is knowledgeable in a wide range of fields, as quick with a quip or quotation as with a blade, bolt, or lash. An archaeologist might partner with a medium to placate the spirits of the dead disturbed in her explorations (CR 7), or supply a traveling merchant with exotic relics (CR 8).

Section 15: Copyright Notice – Game Mastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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