Tunnel Rat CR 5
AC 19, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size)
hp 49 (6d10+12)
Fort +6, Ref +8, Will +3; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune poison
Speed 20 ft.
Melee mwk dagger +9/+4 (1d3+1/19–20)
Ranged +1 light crossbow +12 (1d6+1/19–20) or mwk dagger +11/+6 (1d3+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, favored enemy (elves +2, goblinoids +4)
Ranger Spells Prepared (CL 3rd; concentration +4)
Before Combat The ranger casts delay poison.
During Combat The ranger uses Precise Shot to help allies in melee.
Without delay poison, the ranger’s statistics are Immune none.
Str 12, Dex 16, Con 12, Int 12, Wis 13, Cha 10
Base Atk +6; CMB +6; CMD 20
Feats Dodge, Endurance, Point-Blank Shot, Precise Shot, Rapid Reload, Weapon Focus (light crossbow)
Skills Acrobatics +8 (+4 when jumping), Climb +6, Knowledge (dungeoneering, nature) +10, Knowledge (engineering) +4, Perception +12, Stealth +15, Survival +10
Languages Common, Gnome, Sylvan
SQ favored terrain (underground +2), hunter’s bond (companion), track +3, wild empathy +6
Combat Gear +1 flaming arrows (6), potion of barkskin, potion of cure moderate wounds, smokesticks (2); Other Gear masterwork chain shirt, +1 light crossbow with 20 bolts, masterwork dagger, 167 gp
DESCRIPTIONA tunnel rat patrols twisting passages underground.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.