Ruffian (Human Commoner 7)

Ruffian CR 5

XP 1,600
Human Commoner 7
N Medium humanoid (human)
Init +3; Senses Perception +4


AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
hp 45 (7d6+21)
Fort +3, Ref +1, Will +1


Speed 30 ft.
Melee mwk dagger +7 (1d4+3/19–20) or club +6 (1d6+4)
Ranged dagger +2 (1d4+3/19–20)


During Combat The commoner fights with a dagger in his main hand, and holds another dagger in his off hand in case he wants to throw it.


Str 16, Dex 8, Con 12, Int 11, Wis 9, Cha 10
Base Atk +3; CMB +6; CMD 15
Feats Improved Initiative, Skill Focus (Intimidate, Stealth), Step Up, Toughness
Skills Bluff +5, Intimidate +8, Perception +4, Sense Motive +1, Stealth +9
Languages Common
Combat Gear feather token (whip), potions of cure light wounds (2), potion of shield of faith; Other Gear leather armor, club, daggers (4), masterwork dagger, manacles, rope (50 ft.), sunrods (4), 3,656 gp


A ruffian makes a living by petty theft and robbery when he isn’t working with a larger gang. Lacking the motivation to learn a profitable trade, a ruffian has spent a lifetime at hard unskilled labor, and isn’t afraid to throw his weight around to get what he wants.

Ruffians are employed anywhere brute strength is more important than skill or finesse and getting it done cheaply is better than getting it done well. Miners use ruffians to push carts; farmers hire them to load wagons; merchants, thieves’ guilds, and cults use them as enforcers and guards; and street gangs enlist them to bolster their numbers.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

scroll to top