Evil Cleric (Human Cleric 6)

Cleric CR 5

XP 1,600
Male human cleric 6
LN Medium humanoid (human)
Init –1; Senses Perception +6


AC 14, touch 9, flat-footed 14 (+5 armor, –1 Dex)
hp 27 (6d8)
Fort +6, Ref +2, Will +10


Speed 30 ft.
Melee mwk heavy mace +3 (1d8–2)
Ranged hand of the acolyte (mwk heavy mace) +9 (1d8–2)
Special Attacks channel negative energy 7/day (DC 15, 3d6), hand of the acolyte (7/day)
Domain Spell-Like Abilities (CL 6th; concentration +10)

7/day—copycat (6 rounds)

Spells Prepared (CL 6th; concentration +10)

3rd— dispel magic D, invisibility purge, locate object, protection from energy
2nd— hold person (DC 16), invisibility D , status, zone of truth (DC 16, 2)
1st— bless, cure light wounds (2), disguise self D , sanctuary (DC 15), summon monster I
0 (at will)— detect magic, detect poison, light, stabilize

D domain spell; Domains Magic, Trickery

Before Combat If he expects combat, he uses his copycat ability and casts bless on his allies.
During Combat He uses support spells on his allies, casts hold person, and attempts to dispel ongoing enemy spell effects.
Morale If brought below 10 hit points, or if his allies are killed, he casts invisibility and flees.


Str 7, Dex 9, Con 11, Int 15, Wis 19, Cha 14
Base Atk +4; CMB +2; CMD 11
Feats Alertness, Combat Casting, Extra Channel, Selective Channeling
Skills Appraise +9, Diplomacy +11, Heal +9, Knowledge (arcana) +7, Knowledge (geography) +4, Knowledge (history) +7, Knowledge (local) +4, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +6, Perception +6, Sense Motive +15, Spellcraft +8
SQ aura
Combat Gear wand of cure moderate wounds (15 charges); Other Gear +1 chain shirt, masterwork heavy mace, cloak of resistance +1, holy symbol, 736 gp

scroll to top