Ranger CR 5
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 39 (6d10+6)
Fort +7, Ref +10, Will +6
Speed 20 ft.
Melee longsword +6/+1 (1d8/19–20)
Ranged +1 longbow +10/+5 (1d8/×3)
Special Attacks favored enemy (humans +4, evil outsiders +2), favored terrain (plains +2)
Spells Prepared (CL 3rd; concentration +6)
Before Combat When escorting refugees, hes avoids combat whenever possible. If a fight is inevitable, he casts pass without trace on the people he’s helping to allow them to escape.
During Combat He ambushes from cover whenever possible, engaging in hit-and-run tactics to delay the enemy, preferring to stay at range near cover.
Morale He retreats as soon as those under his protection or command are safe.
STATISTICSStr 10, Dex 15, Con 12, Int 13, Wis 17, Cha 8
Base Atk +6; CMB +6; CMD 18
Feats Endurance, Far Shot, Improved Lightning Reflexes, Lightning Reflexes, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills Climb +6, Heal +12, Knowledge (geography) +10, Knowledge (nature) +10, Perception +12, Ride +8, Stealth +8, Survival +12, Swim +6
Languages Common, Halfling
SQ hunter’s bond (companions), track +3, wild empathy +5
Combat Gear potion of cure moderate wounds, potion of invisibility; Other Gear masterwork breastplate, +1 longbow with 20 arrows, dagger, longsword, cloak of resistance +1, 308 gp