Destined Sorcerer CR 5
Speed 30 ft.
Melee mwk dagger +4 (1d4/19–20)
Bloodline Spell-Like Abilities (CL 6th; concentration +9)
Spells Known (CL 6th; concentration +9)
2nd (5/day)— blur, invisibility, detect thoughts (DC 15)
1st (6/day)— alarm, charm person (DC 14), chill touch (DC 14), color spray (DC 14), comprehend languages
0 (at will)— arcane mark, detect magic, detect poison, flare (DC 13), light, message, ray of frost
Before Combat If she is near a civilized area, she presses others into service to assist her in an upcoming battle. No town can deny her access to whatever guard they have, and she has been known to demand that even farmers fight for her. She casts invisibility and enters combat with chill touch when she deems the moment right.
During Combat She recognizes fellow spellcasters and attempts to disable them first with her offensive spells and her wand of magic missile. She then casts sleet storm to catch the largest number of enemies in its area, even if this means damaging her allies.
Morale She is unafraid of death, knowing that her sisters will eventually recover her body and restore her to life, but she prefers to avoid being killed if it is within her power to do so. If things go poorly in a battle, she uses her potion of gaseous form to escape.
Str 10, Dex 8, Con 12, Int 14, Wis 14, Cha 17
Base Atk +3; CMB +3; CMD 14
Feats Alertness, Combat Casting, Endurance,Eschew Materials , Silent Spell
Skills Diplomacy +9, Knowledge (geography) +6, Knowledge (history) +8, Knowledge (local) +6, Linguistics +3, Perception +7, Sense Motive +10, Spellcraft +11, Survival +5
Languages Common, Giant, two others
SQ bloodline arcana
Combat Gear potion of cure moderate wounds, potion of gaseous form, scroll of dispel magic, scroll of obscuring mist, scroll of tiny hut, wand of magic missile (CL 3rd, 30 charges); Other Gear bracers of armor +1, masterwork dagger, 173 gp