Carousing Champion CR 5
6/day—dazing touch, touch of chaos
Cleric Spells Prepared (CL 6th; concentration +9)
3rd—locate object, searing light, suggestionD, summon monster III
2nd—aid, calm emotionsD (DC 15), eagle’s splendor, sound burst (DC 15), zone of truth (DC 15)
1st—bless water, charm personD (DC 14), comprehend languages, detect undead, hide from undead
0th (at will)—detect magic, detect poison, guidance, virtue
D Domain spell; Domains Chaos, Charm
During Combat The cleric tries to persuade living, intelligent opponents to stop fighting and discuss a peaceful solution over a drink, using calm emotions, charm person, or suggestion if necessary. When fighting undead, he casts eagle’s splendor to improve his channel energy ability, and uses his potion and scroll if the battle goes poorly.
Str 11, Dex 12, Con 14, Int 8, Wis 16, Cha 14
Base Atk +4; CMB +3; CMD 14
Feats Extra Channel, Toughness, Turn Undead
Skills Acrobatics +0, Climb –1, Diplomacy +8, Heal +9, Perception +5
Languages Common, Halfling
Combat Gear potion of haste, scroll of bull’s strength; Other Gear +1 breastplate, +1 heavy mace, light crossbow with masterwork bolts (20), silver holy symbol, 393 gp
The carousing champion serves the god of freedom, bravery, and ale, and uses his significant abilities to bring happiness to common folk and stand up against oppression of all sorts.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.