Poisoner (Human Rogue 6)


Poisoner CR 5

XP 1,600
Female human rogue (poisoner) 6
NE Medium humanoid
Init +3; Senses Perception +9

DEFENSE

AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 45 (6d8+18)
Fort +2, Ref +8, Will +4
Defensive Abilities evasion, uncanny dodge

OFFENSE

Speed 30 ft.
Melee dagger +7, (1d4+1/19–20 plus poison)
Ranged +1 blowgun +8 (1d2+1 plus poison)
Special Attacks sneak attack +3d6

STATISTICS

Str 12, Dex 17, Con 14, Int 14, Wis 10, Cha 8
Base Atk +4; CMB +5; CMD 18
Feats Far Shot, Point-Blank Shot, Precise Shot, Skill Focus (Craft [alchemy]), Weapon Finesse
Skills Acrobatics +11, Appraise +6, Climb +9, Craft (alchemy) +17, Disable Device +11, Escape Artist +11, Knowledge (local) +6, Knowledge (nature) +6, Perception +9, Sense Motive +9, Sleight of Hand +12, Stealth +11, Use Magic Device +8
Languages Common, Skald, Sylvan
SQ master poisoner, poison use, rogue talents (finesse rogue, lasting poison, swift poison)
Combat Gear potions of cure light wounds (2), arsenic (2), black adder venom (3), cockatrice spit (3), fiddleback venom (2), giant wasp poison (3), hag spit (2), rainbow jellyfish toxin (4); Other Gear +1 chain shirt, +1 blowgun with 40 blowgun darts, dagger, alchemist’s lab, recipe book, empty vials (6), 10 gp
PC Gear +11,478 gp

BACKGROUND

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.

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