Poisoner (CR 4)

Poisoner CR 4

XP 1,200
Vishkanya slayer 5
CE Medium humanoid (vishkanya)
Init +4; Senses low-light vision; Perception +9

DEFENSE

AC 20, touch 14, flat-footed 16 (+5 armor, +4 Dex, +1 shield)
hp 42 (5d10+10)
Fort +6, Ref +8, Will +0; +5 bonus vs. poison
Defensive Abilities poison resistance

OFFENSE

Speed 30 ft.
Melee mwk rapier +12 (1d6+3/18–20) or mwk rapier +10 (1d6+3/18–20), mwk short sword +10 (1d6+2/19–20)
Special Attacks sneak attack +1d6, studied target +2 (2nd, move action), toxic (swift action, 2/day, save DC 14, frequency 1/round for 6 rounds, effect 1d2 Dex, cure 1 save)

TACTICS

Before Combat The slayer applies one of their poisons (whichever they deem appropriate) to their rapier. The slayer prefers to hide and study their target by blending into a crowd.

During Combat The slayer disguises themself as a nondescript bystander to get the first strike with a poisoned sneak attack, following up with more poison attacks using their toxic saliva.

Base Statistics Without studied target, the slayer has the following stats: Melee mwk rapier +10 (1d6+1/18–20) or mwk rapier +8 (1d6+1/18–20), mwk short sword +8 (1d6/19–20); CMB +6; Skills Knowledge (local) +9, Perception +9, Sense Motive +7, Survival +7.

STATISTICS

Str 13, Dex 18, Con 14, Int 12, Wis 8, Cha 10
Base Atk +5; CMB +8; CMD 20
Feats Seething Hatred (Human), Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse
Skills Craft (alchemy) +10, Disguise +8, Escape Artist +10, Knowledge (local) +11, Perception +11, Sense Motive +9, Stealth +13, Survival +9; Racial Modifiers +2 Escape Artist, +2 Perception, +2 Stealth
Languages Common, Undercommon, Vishkanya
SQ combat style (two-weapon combat), poison use, slayer talents (ranger combat style, swift poison), track +2
Gear potion of barkskin +2, Medium spider venom, purple worm poison, sassone leaf residue, +1 chain shirt, masterwork rapier, masterwork short sword, portable alchemist’s lab, 45 gp

ABOUT

The poisoner is an assassin in training who hopes to find a high-profile target to kill so they can earn their initiation into a guild.

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