Krang Hammerfist CR 4
Speed 30 ft.; climb 20 ft.
Melee mwk earth breaker +10 (2d6+6) or unarmed strike +9 (1d6+4) or flurry of blows +8/+8 (1d6+4) or headbutt +4 (1d4+2)
Ranged pistol +5 (1d8/x4)
Space 5 ft.; Reach 10 ft. (with melee weapon or unarmed strike)
Special Attacks brawler’s flurry, maneuver training (grapple +1), martial flexibility 4/day, relentless, smash (DC 14)
Before Combat A krang hammerfist prefers to deal nonlethal damage with his flurry of blows and head-butt attacks, relying on his Enforcer feat to intimidate foes. He may use his martial flexibility to access additional combat feats like Improved Grapple or Improved Overrun to give him more options in subduing opponents.
Str 19, Dex 11, Con 16, Int 12, Wis 8, Cha 13
Base Atk +5; CMB +9 (+11 bull rush, +10 grapple); CMD 19 (21 vs. bull rush, 20 vs. grapple)
Feats Blind-Fight, Enforcer, Improved Bull Rush, Improved Unarmed Strike, Martial Weapon ProficiencyB (earth breaker), Power Attack
Skills Climb +16, Escape Artist +6, Intimidate +10, Knowledge (local) +7, Perception +5, Sense Motive +5, Survival +4
Languages Common, Krang, Ultari
SQ brawler’s cunning, combat training, elongated arms, martial training
Combat Gear potions of cure moderate wounds (2); Other Gear +1 omniweave armor, masterwork earth breaker, pistol with 10 metal cartridges, 22 gp
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.