Klaven Marines CR 4
Speed 10 ft., swim 60 ft.
Melee troop (3d8+2)
Ranged 3 spur rifles +6 (1d6/19-20 plus poison)
Space 20 ft.; Reach 5 ft.
Special Attacks chaos of combat
Str 14, Dex 12, Con 12, Int 11, Wis 13, Cha 11
Base Atk +5; CMB +7; CMD —
Feats EnduranceB, Great Fortitude, Improved Initiative, Improved Natural Attack (troop), Iron WillB, Lightning Reflexes
Skills Intimidate +9, Knowledge (local) +2, Knowledge (nature) +2, Perception +6, Stealth +6 (+10 in forests and jungles), Survival +6, Swim +15; Racial Modifiers +4 Intimidate, +4 Stealth (in forests and jungles)
Languages Aquan, Jagladine (can’t speak)
SQ amphibious, converted host, energy modulation, nanite exchange
Chaos of Combat (Ex)
Because of the chaos of combat, spellcasting or concentrating on spells within the area of a troop or within its reach requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a successful DC 20 Will save.
Klaven marines are created by transmogrifying aquatic races such as locathah or merfolk. You can create similar land-based klaven troops by simply adjusting the speed of the troop and removing the Swim skill.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.