Klaven Commander (CR 4)

Klaven Commander CR 4

XP 1,200
Male klaven inquisitor 4
LE Medium humanoid (augmented humanoid, human)
Init +5; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 22, touch 14, flat-footed 19 (+4 armor, +1 deflection, +3 Dex, +4 natural)
hp 33 (4d8+12)
Fort +6, Ref +5, Will +9; +2 vs. disease, ingested poison, and becoming nauseated or sickened
Defensive Abilities plagueborn; Immune fear
Weaknesses malign influence

OFFENSE

Speed 30 ft.
Melee +1 longsword +8 (1d8+4/19–20), claw +1 (1d6+1) or 2 claws +6 (1d6+3)
Ranged mwk spur rifle +7 (1d6/19–20 plus poison)
Inquisitor Spell-Like Abilities (CL 4th; concentration +6)

5/day—battle rage (+2 damage)
At will—detect alignment

Inquisitor Spells Known (CL 4th; concentration +5)

2nd (2/day)hold person (DC 14), instrument of agony (DC 14)
1st (4/day)command (DC 13), doom (DC 13), protection from good, stunning barrier (DC 13)
0 (at will)acid splash, bleed (DC 12), brand (DC 12), daze (DC 12), detect magic, resistance

Domain War

TACTICS

Before Combat Before entering combat, a klaven commander casts instrument of agony on his longsword and stunning barrier on himself. He also grants a battle rage to his warbeast.

During Combat A klaven commandery pronounces a resiliency judgment as a swift action when he first confronts the PCs. He then attempts to demoralize their strongest-looking champion with an Intimidate check, relying on his instrument of agony to magnify the effect before engaging them in melee, preferably while flanking with his warbeast to benefit from his Precise Strike feat. If faced with an especially capable spellcaster or ranged attacker, he casts hold person or command to stymie them.

Morale A klaven commander fights to the death.

Base Statistics

Without his stunning barrier, a klaven commander’s statistics are:

AC 19, touch 13, flat-footed 16; Fort +6, Ref +5, Will +8.

STATISTICS

Str 16, Dex 16, Con 12, Int 10, Wis 14, Cha 13
Base Atk +3; CMB +6; CMD 19
Feats EnduranceB, Iron WillB, Power Attack, Toughness, Weapon Focus (longsword), Precise Strike
Skills Climb +6, Intimidate +14 (+16 with instrument of agony), Knowledge (religion) +7, Linguistics +2, Perception +9, Sense Motive +10, Spellcraft +7, Stealth +9 (+13 in forests and jungles), Survival +7 (+9 to identify or follow tracks); Racial Modifiers +4 Intimidate, +4 Stealth in forests and jungles
Languages Common, Jagladine, Ultari
SQ converted host, cunning initiative, energy modulation (1/day), judgment 2/day, monster lore +2, nanite exchange, solo tactics, stern gaze, track +2
Other Gear masterwork light trooper armor, +1 longsword, masterwork spur rifle with 15 spurs, belt of giant strength +2, steel holy symbol (of a black flame on a winged helmet)

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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