Heretic (Elf Rogue 4)

Heretic CR 4

XP 1,200
Male elf rogue 4
CN Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +11

DEFENSE

AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 34 (4d8+7)
Fort +7, Ref +9, Will +8; +1 vs. divine magic, +2 vs. enchantment, +2 vs. mind-affecting effects
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune sleep

OFFENSE

Speed 30 ft.
Melee 2 mwk short swords +8 (1d6+1/19–20) or mwk short sword +10 (1d6+1/19–20)
Ranged longbow +8 (1d8/×3)
Special Attacks sneak attack +2d6

STATISTICS

Str 12, Dex 20, Con 14, Int 13, Wis 14, Cha 6
Base Atk +3; CMB +4; CMD 19
Feats Combat Reflexes, Two-Weapon FightingB, Weapon FinesseB, Weapon Focus (short sword)
Skills Acrobatics +11, Climb +6, Diplomacy –1, Disable Device +8, Escape Artist +10, Intimidate +2, Knowledge (dungeoneering) +7, Knowledge (local) +6, Perception +11, Sense Motive +7, Sleight of Hand +10, Stealth +11, Use Magic Device +0
Languages Common, Elven, Goblin
SQ elven magic, Harrow boons (+1 Perception, +2 vs. mind-affecting effects, +1 Diplomacy), rogue talents (combat rogue, finesse rogue) traits (Exile, History of Heresy), trapfinding +2, weapon familiarity
Combat Gear potion of lesser restoration, black paste poison (2 doses, Fort DC 15, 1d2 Str, 1/round for 6 rounds, cure 1); Other Gear studded leather armor, flaming birdheaded dagger, masterwork coldi ron dagger, longbow with 40 arrows, sap, masterwork short swords (2), antitoxin, backpack, caltrops, chalk (3), creeper poison (7 vials), flint and steel, journal, lamp oil, pen and ink (2 vials), quality hooch (2 bottles), rope, sack, thieves’ tools, torch, 6 gp


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