Jagladine Scientist (CR 4)

Jagladine Scientist CR 4

XP 1,200
Jagladine alchemist 4
NE Medium monstrous humanoid
Init +7; Senses darkvision 60 ft., low-light vision; Perception +11

DEFENSE

AC 16, touch 14, flat-footed 13 (+1 deflection, +3 Dex, +2 natural)
hp 57 (6 HD; 2d10+4d8+28); fast healing 2
Fort +7, Ref +10, Will +6
Immune disease, poison

OFFENSE

Speed 30 ft., climb 20 ft.
Melee +1 dagger +9 (1d4+1/19–20)
Ranged dagger +8 (1d4/19–20)
Special Attacks bomb 9/day (2d6+5 fire, DC 17)
Alchemist Extracts Prepared (CL 4th)

2ndinvisibility, touch injection
1stadhesive spittle (DC 16), cure light wounds, reduce person, targeted bomb admixture, true strike

TACTICS

Before Combat If he has warning of attackers, a jagladine scientist drinks his potion of barkskin as well as a dose of purple worm poison to use with his reflexive biology ability or a targeted injection.

During Combat A jagladine scientist primarily relies on frost and stink bombs in battle, using his precise bomb discovery to stagger and nauseate opponents to maximize his klaven’s coordinated attacks. He imbibes his targeted bomb admixture early in combat to assault particularly dangerous enemies, and he uses his innate Climb speed to crawl upon the chamber walls and ceiling to stay out of direct melee, using adhesive spittle to provide further battleground control or slow pursuit, if he tries to flee.

Morale If reduced to 15 hp or less, and the PCs still appear hardy, a jagladine scientist retreats, invoking a burst of fire from his blazing robe, and drinking an extract of invisibility to facilitate the attempt.

STATISTICS

Str 10, Dex 16, Con 16, Int 20, Wis 15, Cha 11
Base Atk +5; CMB +5; CMD 19
Feats Brew Potion, Improved Initiative, Throw Anything, Toughness, Weapon Finesse, Extra Discovery
Skills Bluff +9, Climb +13, Craft (alchemy) +14, Knowledge (arcana) +14, Knowledge (local) +8, Knowledge (nature) +14, Knowledge (religion) +8, Perception +11, Spellcraft +14, Stealth +12, Use Magic Device +9
Languages Aklo, Common, Jagladine, Queborrin, Ultari
SQ alchemy (alchemy crafting +4, identify potions), mutagen (+4/–2, +2 natural, 40 minutes), discoveries (frost bomb, precise bombs [5 squares], stink bomb), cunning, intuitive naturalist, multi-armed, poison use, reflexive biology, swift alchemy
Combat Gear acid (2), alchemist’s fire (2), potion of barkskin, potion of cure moderate wounds, purple worm poison (3), thunderstones (3); Other Gear blazing robe, +1 dagger, rejuvenation vine, ring of protection +1, dagger

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

scroll to top