Scimitar and Crossbow Ranger (Human Ranger 5)

Ranger CR 4

XP 1,200
Female human ranger 5
CN Medium humanoid (human)
Init +4; Senses Perception +10


AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 27 (5d10)
Fort +4, Ref +8, Will +5


Speed 30 ft.
Melee mwk scimitar +9 (1d6+2/18–20)
Ranged mwk light crossbow +10 (1d8/19–20)
Special Attacks favored enemy (animals +4, magical beasts +2)
Spells Prepared (CL 2nd; concentration +4)

1st—entangle (DC 13), longstrider

Before Combat She readies her crossbow and looks for a defensible position, preferring high ground and deadfalls or other terrain that serves as a barricade. If necessary, she uses her musk to attract predators to the site of an ambush.
During Combat She prefers to stay at range and force enemies to approach her, preferably over treacherous ground. Once her enemies close in, she switches to her scimitar and first tries to eliminate anyone she sees casting spells.
Morale She is brave but not foolhardy. She tries to flee if greatly outnumbered or obviously outmatched. She uses her knowledge of the jungle to mislead pursuers and hide herself. If there seems to be no other option, she may try to surrender but is more likely to fight to the death than allow herself to be executed by bloodthirsty enemies.


Str 15, Dex 18, Con 10, Int 8, Wis 14, Cha 12
Base Atk +5; CMB +7; CMD 21
Feats Endurance, Iron Will, Point Blank Shot, Rapid Reload, Self-Sufficient, Weapon Focus (scimitar)
Skills Handle Animal +9, Heal +10, Intimidate +9, Knowledge (Geography) +7, Linguistics +0, Perception +10, Stealth +12, Survival +12, Swim +6
Languages Common, Polyglot
SQ favored terrain (jungle +2), hunter’s bond (companions), track +2, wild empathy+6
Combat Gear potions of cure moderate wounds (2), elixir of hiding (2), elixir of swimming, animal musk; Other Gear +1 studded leather, masterwork light crossbow with 20 bolts, masterwork scimitar, 310 gp

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