Guild Initiate (Halfling Rogue 5)

Guild Initiate CR 4

XP 1,200
Halfling Rogue 5
LE Small humanoid (halfling)
Init +8; Senses Perception +9


AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 41 (5d8+15)
Fort +4, Ref +11, Will +1; +2 vs. fear
Defensive Abilities evasion, trap sense +1, uncanny dodge


Speed 20 ft.
Melee +1 short sword +9 (1d4+1/19–20)
Ranged mwk hand crossbow +9 (1d3/19–20)
Special Attacks sneak attack +3d6


During Combat The rogue uses surprise and flanking to make sneak attacks, as well as his slow reactions rogue talent.


Str 10, Dex 18, Con 14, Int 10, Wis 8, Cha 15
Base Atk +3; CMB +2; CMD 16
Feats Improved Initiative, Lightning Reflexes, Point-Blank Shot, Weapon Finesse
Skills Acrobatics +14 (+10 when jumping), Bluff +10, Climb +10, Disable Device +14, Knowledge (local) +8, Perception +9, Sleight of Hand +12, Stealth +16
Languages Common, Halfling
SQ rogue talents (finesse rogue, slow reactions), trapfinding +2
Combat Gear potions of cure light wounds (2), potion of invisibility; Other Gear masterwork studded leather, +1 short sword, masterwork hand crossbow with 20 bolts, masterwork thieves’ tools, tindertwig (5), 60 gp


The guild initiate is a rogue who is still seeking to prove his worth to a thieves’ guild.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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