Erahthi Psychic (CR 4)

Erahthi Psychic CR 4

XP 1,200
Female erahthi psychic 5
LN Medium outsider (native, erahthi)
Init +1; Senses darkvision 60 ft.; Perception +10


AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 22 (5d6+5)
Fort +1, Ref +2, Will +6; +4 vs. mind-affecting effects, paralysis, poison, and stun effects
Immune sleep


Speed 30 ft.; woodland passage
Melee mwk dagger +1 (1d4-1)
Ranged hive pistol +3 (1d8/x4)
Spell-Like Abilities (CL 5th; concentration +6)

1/dayspeak with plants
Psychic Spells Known (CL 5th; concentration +8)

2nd (5/day)euphoric cloud (DC 15), hypercognition, suggestion (DC 15)
1st (7/day)charm person (DC 14), comprehend languages, mage armor, mind thrust I (DC 14), psychic reading
0 level (at will)daze (DC 13), detect magic, detect psychic significance, message, stabilize, telekinetic projectile

Discipline lore


Before Combat An erahthi psychic casts mage armor and readies her hive pistol.

During Combat An erahthi psychic uses charm person and suggestion to convince foes to leave her alone as she pursues her own agenda, fleeing as soon as she is able to disengage. She uses lethal force only as a last resort in self-defense.

Morale An erahthi psychic will attempt to flee or surrender if reduced to 5 hp or less.


Str 8, Dex 13, Con 10, Int 16, Wis 15, Cha 12
Base Atk +2; CMB +1; CMD 12
Feats Alertness, Empath, Third Eye
Skills Climb +7, Diplomacy +9, Knowledge (arcane) +8, Knowledge (planes) +8, Linguistics +7, Perception +12, Sense Motive +12, Spellcraft +11, Stealth +1 (+5 in forest terrain); Racial Modifiers +4 Stealth in forest terrain
Languages Aklo, Common, Erahthi, Okanta, Sylvan, Treant
SQ illuminating answers, mnemonic cache, phrenic pool (5; mindtouch, mindshield), superior automatic writing, wood-infused
Combat Gear potion of cure light wounds,potion of cure moderate wounds; Other Gear masterwork dagger, hive pistol with 14 bullets, lesser aetheric capacitor (30 au)

Psychic ability is common among the erahthi, the wood-aligned elemental beings who inhabit the forest world of Kir-Sharaat. Those erahthi psychics who seek adventure beyond their homeworld are often referred to as “heartreaders”, as their ability to divine emotion seems to give them the ability to read the truest desires of the heart. In reality, it is the heartreader’s skill with enchantment that makes it seem so; victims believe they were following their own heart when they were in truth serving the erahthi’s agenda instead.

Despite this power, most erahthi heartreaders do not manipulate those around them for personal gain. Many seek knowledge of new places and cultures, having little or no experience off their homeworld. Heartreaders merely find it expeditious to ensure conversations lead where the they want them to lead, rather than trusting to chance.

Predictably, this approach is often met with hostility, despite the fact that the erahthi intended little deliberate harm.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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