Court Poet CR 4
Speed 30 ft.
Melee mwk dagger +3 (1d4–1/19–20)
Ranged mwk dagger +4 (1d4–1/19–20)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +9)
2nd (3/day)—detect thoughts (DC 16), invisibility, misdirection
1st (5/day)—alarm, charm person (DC 16), comprehend languages, undetectable alignment
0th (at will)—detect magic, ghost sound (DC 14), light, mage hand, open/close, resistance
During Combat The bard controls and confuses attackers with spells, leading combat by turning invisible and using detect thoughts to gain a better understanding of the enemy. She uses charm person to draw opponents to her side.
Str 8, Dex 10, Con 12, Int 14, Wis 13, Cha 18
Base Atk +3; CMB +2; CMD 13
Feats Arcane Strike, Great Fortitude, Skill Focus (Bluff), Spell Focus (enchantment)
Skills Bluff +15, Diplomacy +12, Knowledge (arcana) +10, Knowledge (history, local, nobility) +12, Knowledge (planes) +8, Knowledge (religion) +9, Perception +5, Perform (oratory) +12, Sense Motive +9, Spellcraft +10, Stealth +6
Languages Common, Dwarven, Elven
SQ bardic knowledge +2, lore master 1/day, versatile performance (oratory)
Combat Gear potions of cure light wounds (2), potion of eagle’s splendor; Other Gear masterwork dagger, bracers of armor +1, ring of protection +1, 50 gp
Court poets swirl from influential person to influential person in noble courts, attempting to gain favor through stirring verse and manipulative deeds. They can secretly direct realms with their words.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.