Hopping Warpriest (Boggard Cleric 1 / Fighter 1)

Hopping Warpriest CR 4

XP 1200
Boggard cleric 1/fighter 1
CE Medium humanoid (boggard)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 18, touch 10, flat-footed 18 (+4 armor, +3 natural, +1 shield)
hp 43 (4d8+1d10+21)
Fort +9, Ref +1, Will +5

OFFENSE

Speed 15 ft., Swim 20 ft.
Melee mwk heavy mace +9 (1d8+4), tongue +2 touch (sticky tongue)
Special Attacks channel negative energy 3/day (DC 10, 1d6), terrifying croak (DC 14)
Domain Spell-Like Abilities (CL 1st; concentration +3)

5/day—touch of chaos
5/day—icicle (1d6 cold damage)

Spells Prepared (CL 1st; concentration +3)

1stcure light wounds, magic weapon, obscuring mist D
0 (at will)create water, resistance, virtue
D Domain spell; Domains Chaos, Water

STATISTICS

Str 19, Dex 11, Con 18, Int 6, Wis 14, Cha 10
Base Atk +3; CMB +7; CMD 17
Feats Cleave, Elemental Channel (fire), Power Attack, Weapon Focus (heavy mace)
Skills Acrobatics –4 (+12 Jump), Craft (sculptures) +2, Knowledge (religion) +3, Perception +0, Stealth –3 (+5 in swamps), Swim +12; Racial Modifiers +16 Acrobatics when jumping, +4 Perception, +8 Stealth in swamps
Languages Boggard
SQ aura, hold breath, swamp stride
Gear hide armor, light wooden shield, masterwork heavy mace, fine whittling knife, unholy symbol

When the putrid mother first laid the eggs of swamps, she entrusted her boggards to watch after them and see them grow. Now her loyal warpriests frantically attempt to glean ways to please her from the mad rambles of their bloated priest-kings, and push back violently against any encroachment on the sacred wetlands, real or imagined. Guided only by a capricious demon-goddess and mad babbling, the cult often flails wildly in the search for their proper path.

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