Battle Monk (Human Monk 5)

Battle Monk CR 4

XP 1,200
Human monk 5
LN Medium humanoid
Init +2; Senses Perception +12


AC 19, touch 18, flat-footed 16 (+1 armor, +2 Dex, +1 dodge, +1 monk, +4 monk)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +9; +2 vs. enchantment
Defensive Abilities evasion; Immune disease


Speed 50 ft.
Melee unarmed strike +5 (1d8+1) or unarmed strike flurry of blows +5/+5 (1d8+1) or kama +5 (1d6+1) or kama flurry of blows +5/+5 (1d6+1)
Ranged mwk light crossbow +6 (1d8/19–20)
Special Attacks flurry of blows, stunning fist (5/day, DC 16, fatigued)


Str 13, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +3; CMB +6; CMD 22
Feats Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Finesse
Skills Acrobatics +10 (+19 jump), Climb +7, Escape Artist +7, Perception +12, Sense Motive +12, Stealth +10
Languages Common
SQ fast movement, high jump, ki pool (6 points, magic), maneuver training, slow fall 20 ft.
Combat Gear alchemist’s fire, smokesticks (2); Other Gear masterwork light crossbow with 10 bolts, kama, bracers of armor +1, cloak of resistance +1
Boon A battle monk can assist the PCs in a single fight (or send several initiates) if it serves the interest of her academy or her master. A battle monk could also introduce the PCs to the master of her academy or to a diplomat, merchant, or other NPC from the land where her martial art originated.


Battle monks are the instructors in fighting schools and monasteries, teaching the arts of agility and swift perfection to their students. They are also the honor guard for their masters, the messengers and emissaries of the school and its methods. Battle monks make excellent thief-takers and midlevel bounty hunters, catching and disabling their quarry and bring them back for questioning. A battle monk can also serve as an unarmed, but still dangerous and effective, bodyguard. A battle monk often has a trio of initiates with her (CR 6), or two battle monks might accompany a holy warrior affiliated with the school (CR 8).

Editor’s Note

We noted a few issues with this NPC:

1. The +4 monk bonus in the AC line is actually his Wisdom modifier.

2. HP do not appear to account for max at 1st level. The correct total should be 36.

3. The jumping modifier for Acrobatics fails to account for both the speed modifier and monk’s high jump ability. Therefore, the Skills entry should read: Acrobatics +10 (jumping +23)

Section 15: Copyright Notice

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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