Wave Rider (Gillman Rogue 2/Sorcerer 2)

Wave Rider CR 3

XP 800
Gillman rogue 2/sorcerer 2
NG Medium humanoid (aquatic)
Init +2; Senses Perception +6


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 21 (4 HD; 2d8+2d6+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantment
Defensive Abilities enchantment resistance, evasion
Weaknesses water dependent


Speed 30 ft., swim 30 ft.
Melee spear +4 (1d8+2/×3) or dagger +4 (1d4+2/19–20)
Ranged mwk underwater light crossbow +5 (1d8/19–20)
Special Attacks sneak attack +1d6
Bloodline Spell-Like Abilities (CL 2nd; concentration +5)

6/day——dehydrating touch

Sorcerer Spells Known (CL 2nd; concentration +5)

1st (5/day)hydraulic push, mage armor
0th (at will)daze (DC 13), detect magic, light, ray of frost, read magic

Bloodline aquatic


Str 14, Dex 15, Con 10, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +4; CMD 16
Feats Eschew Materials, Mounted Archery, Mounted Combat, Skill Focus (Ride)
Skills Acrobatics +7, Climb +6, Handle Animal +5, Intimidate +8, Knowledge (arcana) +6, Knowledge (local) +6, Perception +6, Ride +9, Spellcraft +6, Stealth +6, Swim +15
Languages Aboleth, Aquan, Common
SQ amphibious, bloodline arcana (+1 caster level on water spells and summoned creatures with a swim speed or the aquatic or water subtype gain a +1 morale bonus on attack and damage rolls), trapfinding +1
Combat Gear oils of magic weapon (2), potion of cat’s grace, potions of cure light wounds (2), scroll of whispering wind; Other Gear dagger, masterwork underwater light crossbow with 20 bolts, spear, cloak of resistance +1, grappling hook, hippocampus (combat trained) with exotic military saddle, silk rope (50 ft.), waterskin, 12 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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