Secret Keeper (CR 3)

Secret Keeper CR 3

XP 800
Dhampir slayer (deliverer) 4
NE Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +10


AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 34 (4d10+8)
Fort +4, Ref +7, Will +1; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity, resist level drain; Resist undead resistance
Weaknesses light sensitivity


Speed 20 ft. (30 ft. without armor)
Melee mwk rapier +9 (1d6+3/18–20)
Ranged mwk composite longbow +9 (1d8+3/×3)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)
Dhampir Spell-Like Abilities (CL 4th; concentration +4)


During Combat The slayer strikes the studied target, going for the quick kill.

Base Statistics Without studied target, the slayer has the following stats: Melee mwk rapier +8 (1d6+2/18–20); Ranged mwk composite longbow +8 (1d8+2/×3); CMB +6; Skills Knowledge (geography, local) +9, Perception +9, Sense Motive +7, Survival +7.


Str 14, Dex 17, Con 10, Int 14, Wis 10, Cha 10
Base Atk +4; CMB +7; CMD 19
Feats Skill Focus (Stealth), Toughness, Weapon Finesse
Skills Acrobatics +7, Intimidate +7, Knowledge (geography, local) +10, Perception +10, Sense Motive +8, Stealth +10, Survival +8; Racial Modifiers +2 Bluff, +2 Perception
Languages Abyssal, Common, Undercommon
SQ determined zeal, slayer talent (finesse rogue), track +2
Gear potion of inflict light wounds, alchemist’s fire, liquid ice, +1 breastplate, arrows (20), masterwork composite longbow (+2 Str), masterwork rapier, 19 gp


The Faithful of Hel meet in underground chambers and caves, hiding their identities from the world. Should an unbeliever discover a meeting location or the identity of a member, the Faithful call upon a secret keeper to quickly dispatch the unfortunate ones before they can cause harm with these forbidden secrets.

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