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Gamester Alter Ego (CR 3)

Gamester Alter Ego CR 3

XP 800
Male alter ego fighter (gamester) 4
N Medium construct
Init +4; Senses darkvision 60 ft., low-light vision, sense progenitor; Perception +5

DEFENSE

AC 22, touch 14, flat-footed 18 (+5 armor, +4 Dex, +3 shield)
hp 54 (4d10+20 plus 8); fast healing 1
Fort +4; Ref +5; Will +4
Defensive Abilities evasion, uncanny dodge; DR 5/ adamantine; Immune construct traits
Weaknesses progenitor dependence

OFFENSE

Speed 30 ft.
Melee mwk club +9 (1d6+5) or slam +7 (1d6+4)

STATISTICS

Str 16, Dex 18, Con —, Int 14, Wis 13, Cha 13
Base Atk +4; CMB +7; CMD 21
Feats Combat Expertise B, Iron Will, Shield Focus, Skill Focus (Bluff), Toughness B, Weapon Focus (club), Weapon Specialization (club)
Skills Bluff +11, Disguise +3 (+7 to appear as alter ego), Heal +3, Intimidate +8, Perception +5, Perform (act) +8, Sense Motive +8, Survival +8; Racial Modifiers +4 Disguise to appear as alter ego
Gear +1 chain shirt, +1 light wooden shield, masterwork club
Languages Common, Dwarven, Goblin
SQ replicated gear

SPECIAL ABILITIES

Progenitor Dependence (Su)

An alter ego is nauseated whenever it is more than 1 mile from the original creature of which it is a copy, so long as the original creature is alive.

Replicated Gear (Su)

An alter ego has a copy of each item of clothing equipment (including any magic items other than single- or limited-use items such as wands, scrolls, and potion) that was in its progenitor’s possession at the moment when the alter ego was created. This equipment is fabricated of ectoplasm held in place by the alter ego’s mental energy. This equipment operates as normal for the alter ego. One round after leaving the alter ego’s possession (or 1 round after the alter ego is destroyed), this fabricated equipment dissolves into a thin, silvery mucus.

Sense Progenitor (Su)

An alter ego creature knows the direction and distance to the original creature of which it is a copy. This sense can be blocked by any effect that blocks scrying. An alter ego has detect thoughts and true seeing against its progenitor in effect at all times (CL 20th); these abilities cannot be dispelled.

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Icebound Copyright 2021, Michael Mars; Author: Tom Knauss